31 Oct 10, 06:37AM
Really, the burden is on anyone who disagrees with the devs. I don't have anything against dissension -- I think it is a sign of a healthy discussion -- but the fact that you (ambiguously, anyone who does) disagree and maybe even have good reasons for disagreeing does not mean that the game needs to bend itself to user ideals. It is its own game.
If you want maps that don't fit the hard-coded delimited boundaries of what AssaultCube can allow, the solution is not to pout and/or give great speeches about tyranny and the evils of artistic suppression; the solution is to become a developer yourself and make a branch of AssaultCube that fits your ideals.
So basically:
All the people who are not willing or able to learn a good programming language and put a great deal of time and effort into branching AssaultCube don't have the right to expect the game to contain their preferences.
Also, I'll finally take the initiative and put the "instant feedback" idea in the "ideas" thread, where it belongs.
If you want maps that don't fit the hard-coded delimited boundaries of what AssaultCube can allow, the solution is not to pout and/or give great speeches about tyranny and the evils of artistic suppression; the solution is to become a developer yourself and make a branch of AssaultCube that fits your ideals.
So basically:
All the people who are not willing or able to learn a good programming language and put a great deal of time and effort into branching AssaultCube don't have the right to expect the game to contain their preferences.
Also, I'll finally take the initiative and put the "instant feedback" idea in the "ideas" thread, where it belongs.