AC 1.1 map killing
#17
im all for quality maps bro but we need instant feed back as to as "you just edited something that made this map unplayable.

im all for quality gameplay too and letting the playa create the map really increases the quality and funness of this game.

everyone know playing the samee old maps gets old.

i think a lot of the issues i am having are coming down to open space and other vagueness in the requirements...

don't get me wrong as i love this game and am not here to argue. i'm just saying for myself to really make some fun and nice looking maps... i need to be very aware of exactly the restrictions and when part of my map goes over the playable line.
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Messages In This Thread
AC 1.1 map killing - by my left nut - 30 Oct 10, 12:48AM
RE: AC 1.1 map killing - by Mael - 30 Oct 10, 12:58AM
RE: AC 1.1 map killing - by my left nut - 30 Oct 10, 01:15AM
RE: AC 1.1 map killing - by ExodusS - 30 Oct 10, 02:23AM
RE: AC 1.1 map killing - by jakedisaster - 30 Oct 10, 02:34AM
RE: AC 1.1 map killing - by $hield - 30 Oct 10, 03:07AM
RE: AC 1.1 map killing - by insideJOB - 30 Oct 10, 07:56AM
RE: AC 1.1 map killing - by Mr.Floppy - 30 Oct 10, 09:26AM
RE: AC 1.1 map killing - by Boeufmironton - 30 Oct 10, 12:04PM
RE: AC 1.1 map killing - by ExodusS - 30 Oct 10, 12:09PM
RE: AC 1.1 map killing - by jamz - 30 Oct 10, 01:43PM
RE: AC 1.1 map killing - by [aCKa]Deathstar - 30 Oct 10, 03:00PM
RE: AC 1.1 map killing - by Mr.Floppy - 30 Oct 10, 03:58PM
RE: AC 1.1 map killing - by Quorthon - 30 Oct 10, 04:00PM
RE: AC 1.1 map killing - by Mr.Floppy - 30 Oct 10, 04:09PM
RE: AC 1.1 map killing - by Brahma - 30 Oct 10, 08:50PM
RE: AC 1.1 map killing - by insideJOB - 31 Oct 10, 04:57AM
RE: AC 1.1 map killing - by V-Man - 31 Oct 10, 06:37AM
RE: AC 1.1 map killing - by Mr.Floppy - 31 Oct 10, 05:06PM
RE: AC 1.1 map killing - by Robtics - 31 Oct 10, 05:13PM