AC 1.1 map killing
#7
i understand that the engine requires certain things but this is starting to annoy me.

in the next upgrade i think u should be notified as soon as something u do on ur map makes it un playable... and make it easy to fix.

obviously there will always be requisites for maps but it would be nice if the editor was more friendly. simply saying large open space is pretty fag and i don't want to check every ceiling cube on a sky map to see if one is raised up to high.....

AC cube kicks ass and one major reason is that we can edit maps to play on easily.
the easier we can make playable maps will add to the quality of gameplay and on an evolving playing field.
Thanks given by:


Messages In This Thread
AC 1.1 map killing - by my left nut - 30 Oct 10, 12:48AM
RE: AC 1.1 map killing - by Mael - 30 Oct 10, 12:58AM
RE: AC 1.1 map killing - by my left nut - 30 Oct 10, 01:15AM
RE: AC 1.1 map killing - by ExodusS - 30 Oct 10, 02:23AM
RE: AC 1.1 map killing - by jakedisaster - 30 Oct 10, 02:34AM
RE: AC 1.1 map killing - by $hield - 30 Oct 10, 03:07AM
RE: AC 1.1 map killing - by insideJOB - 30 Oct 10, 07:56AM
RE: AC 1.1 map killing - by Mr.Floppy - 30 Oct 10, 09:26AM
RE: AC 1.1 map killing - by Boeufmironton - 30 Oct 10, 12:04PM
RE: AC 1.1 map killing - by ExodusS - 30 Oct 10, 12:09PM
RE: AC 1.1 map killing - by jamz - 30 Oct 10, 01:43PM
RE: AC 1.1 map killing - by [aCKa]Deathstar - 30 Oct 10, 03:00PM
RE: AC 1.1 map killing - by Mr.Floppy - 30 Oct 10, 03:58PM
RE: AC 1.1 map killing - by Quorthon - 30 Oct 10, 04:00PM
RE: AC 1.1 map killing - by Mr.Floppy - 30 Oct 10, 04:09PM
RE: AC 1.1 map killing - by Brahma - 30 Oct 10, 08:50PM
RE: AC 1.1 map killing - by insideJOB - 31 Oct 10, 04:57AM
RE: AC 1.1 map killing - by V-Man - 31 Oct 10, 06:37AM
RE: AC 1.1 map killing - by Mr.Floppy - 31 Oct 10, 05:06PM
RE: AC 1.1 map killing - by Robtics - 31 Oct 10, 05:13PM