AC 1.1 map killing
#2
These maps(TwinTowers, Ezjemville, etc.) wrecked the game engine. Cube is not meant for large open spaces and each of the maps you mentioned is essentially one large open space. In a game meant to be run on old hardware, maps that disregard the engine limitations and put unnecessary strain on player's machines cannot be allowed.

On a side note, those maps are also a magnet for poor player behavior. The cheaters, the spammers, the TKers, and all their friends are drawn to these maps like moths, perhaps because they lack respect for the game and the community and the maps lack respect for the engine.

As for gemas, it is possible to create one without exceeding the map restrictions if you're clever enough. If such a map existed I'd see no reason to block it, but perhaps create a gema mode.
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Messages In This Thread
AC 1.1 map killing - by my left nut - 30 Oct 10, 12:48AM
RE: AC 1.1 map killing - by Mael - 30 Oct 10, 12:58AM
RE: AC 1.1 map killing - by my left nut - 30 Oct 10, 01:15AM
RE: AC 1.1 map killing - by ExodusS - 30 Oct 10, 02:23AM
RE: AC 1.1 map killing - by jakedisaster - 30 Oct 10, 02:34AM
RE: AC 1.1 map killing - by $hield - 30 Oct 10, 03:07AM
RE: AC 1.1 map killing - by insideJOB - 30 Oct 10, 07:56AM
RE: AC 1.1 map killing - by Mr.Floppy - 30 Oct 10, 09:26AM
RE: AC 1.1 map killing - by Boeufmironton - 30 Oct 10, 12:04PM
RE: AC 1.1 map killing - by ExodusS - 30 Oct 10, 12:09PM
RE: AC 1.1 map killing - by jamz - 30 Oct 10, 01:43PM
RE: AC 1.1 map killing - by [aCKa]Deathstar - 30 Oct 10, 03:00PM
RE: AC 1.1 map killing - by Mr.Floppy - 30 Oct 10, 03:58PM
RE: AC 1.1 map killing - by Quorthon - 30 Oct 10, 04:00PM
RE: AC 1.1 map killing - by Mr.Floppy - 30 Oct 10, 04:09PM
RE: AC 1.1 map killing - by Brahma - 30 Oct 10, 08:50PM
RE: AC 1.1 map killing - by insideJOB - 31 Oct 10, 04:57AM
RE: AC 1.1 map killing - by V-Man - 31 Oct 10, 06:37AM
RE: AC 1.1 map killing - by Mr.Floppy - 31 Oct 10, 05:06PM
RE: AC 1.1 map killing - by Robtics - 31 Oct 10, 05:13PM