27 Oct 10, 06:31PM
Hello,
This time i didnt come to complain but to give some feedback, and sorry everyone i harrased in the past. I tought id see how acs state is atm so i played a couple of days.
Think that are good in the new version:
+the new helmet armor things, makes the armor placement more balanced and equal.
+hitsounds.
+stronger ar.
Things that should be discussed like normal human beeing (ill do my best):
1. - i think the recoil on the ar and smg is way too much. This makes the game only suited for close combat. Duels from mid and far range are pointless, since the recoil has your crosshair against the roof. (i think) assault cube should be a fast paced quake like ctf game, but this random recoil just makes the gameplay worse. You cant improve much aim wise and there is not much too train like this. The only tactic left is to get close to your enemy. The game would be more intens if duels can be fought from all ranges with all weapons. This make the game more balanced and faster paced. The game isnt designed to shoot in bursts, and you shouldnt try to promote this. Its not counterstrike were you can kill with one headshot. You even could (and this probably sounds weird to some of you) give the sniper unzoomed a crosshair, so it becomes like a railgun, this wouldnt unbalance the ar, smg and sniper because you would still have to make a headshot too kill faster, which is quite hard with one shot.And to balance the ar and smg is too give the smg abit more recoil then the ar, but less then now is. And preferable linear recoil or only recoil when you get hit.
2. -the lag. It seems like it has gone worse, ofcourse this is by far the hardest thing to fix, but also the biggest problem.
3 only 1 nade at pickup. This takes away a big part of the gameplay. You should have just increased the spawntime abit. Nades was something to specialize in, but now its just gone.
4. Clanplay should be stimulated. Clans are the base of a fps without it players will get bored faster and quit the game faster. A 3on3 ladder would be great to stimulate this. (like the esl 1on1 ladder).
Now im not saying im right about all points, maybe nobody agree with me. But i think these things should be discussed. The biggest points is too have skills were you can excell in; like throwing nades, sniping, smg aim from far distance. Alot of these thing were taking away in this version; making the game simpler. And i dont think thats a good thing.
This time i didnt come to complain but to give some feedback, and sorry everyone i harrased in the past. I tought id see how acs state is atm so i played a couple of days.
Think that are good in the new version:
+the new helmet armor things, makes the armor placement more balanced and equal.
+hitsounds.
+stronger ar.
Things that should be discussed like normal human beeing (ill do my best):
1. - i think the recoil on the ar and smg is way too much. This makes the game only suited for close combat. Duels from mid and far range are pointless, since the recoil has your crosshair against the roof. (i think) assault cube should be a fast paced quake like ctf game, but this random recoil just makes the gameplay worse. You cant improve much aim wise and there is not much too train like this. The only tactic left is to get close to your enemy. The game would be more intens if duels can be fought from all ranges with all weapons. This make the game more balanced and faster paced. The game isnt designed to shoot in bursts, and you shouldnt try to promote this. Its not counterstrike were you can kill with one headshot. You even could (and this probably sounds weird to some of you) give the sniper unzoomed a crosshair, so it becomes like a railgun, this wouldnt unbalance the ar, smg and sniper because you would still have to make a headshot too kill faster, which is quite hard with one shot.And to balance the ar and smg is too give the smg abit more recoil then the ar, but less then now is. And preferable linear recoil or only recoil when you get hit.
2. -the lag. It seems like it has gone worse, ofcourse this is by far the hardest thing to fix, but also the biggest problem.
3 only 1 nade at pickup. This takes away a big part of the gameplay. You should have just increased the spawntime abit. Nades was something to specialize in, but now its just gone.
4. Clanplay should be stimulated. Clans are the base of a fps without it players will get bored faster and quit the game faster. A 3on3 ladder would be great to stimulate this. (like the esl 1on1 ladder).
Now im not saying im right about all points, maybe nobody agree with me. But i think these things should be discussed. The biggest points is too have skills were you can excell in; like throwing nades, sniping, smg aim from far distance. Alot of these thing were taking away in this version; making the game simpler. And i dont think thats a good thing.