quality requisites
#2
1) in 1.1.0.4 the client will print the exact reason why your map does not fit the requisites.

2) use akimbo.in

3) idk

4) no... use walls to obstruct the vision does not have the exact same effect of use solid walls.... you can check this with your FPS

5) My experience with extra map models is that you will find it difficult to share the map... the fast way to share a map is sending it to a server and playing it... but the textures and models do not go. Your only solution is to present the map to the community and people download the full pack.

6) idk

7) about tutorials, search about Mr.Floppy tutorials in this forum, and search the official documents

8) I swear I will fix the secret passage soon (the map will be blocked)... so do not waste time with it.

9) idk

last) Do not use more than 1 tree model in the same area of your map... they are heavy models, and in the future maps with lots of models will be blocked
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Messages In This Thread
quality requisites - by insideJOB - 22 Oct 10, 07:13AM
RE: quality requisites - by Brahma - 22 Oct 10, 02:05PM
RE: quality requisites - by Mr.Floppy - 22 Oct 10, 05:25PM
RE: quality requisites - by JMM - 22 Oct 10, 02:24PM
RE: quality requisites - by tempest - 22 Oct 10, 06:25PM
RE: quality requisites - by Brahma - 22 Oct 10, 06:29PM
RE: quality requisites - by makkE - 22 Oct 10, 06:34PM
RE: quality requisites - by Alien - 23 Oct 10, 09:32PM
RE: quality requisites - by insideJOB - 25 Oct 10, 12:39AM
RE: quality requisites - by Gibstick - 25 Oct 10, 02:20AM
RE: quality requisites - by #M|A#Wolf - 25 Oct 10, 02:56AM
RE: quality requisites - by insideJOB - 28 Oct 10, 05:38AM
RE: quality requisites - by V-Man - 28 Oct 10, 06:50AM
RE: quality requisites - by insideJOB - 30 Oct 10, 07:33AM
RE: quality requisites - by V-Man - 31 Oct 10, 06:39AM
RE: quality requisites - by insideJOB - 31 Oct 10, 07:24AM
RE: quality requisites - by jamz - 31 Oct 10, 09:20AM
RE: quality requisites - by V-Man - 31 Oct 10, 04:23PM