quality requisites
#1
hey guys. i have a few questions about the map editor. i've read most of the posts about map requirements and havent found good answers these questions.

1. i have a few maps now that i made and believe to be withing the requirements. Nothing is higher than about 26 or 27 cubes. and i have decent amount of open space but walls close it in an i drop the ceiling where i can. I am getting sick of trying to edit it and only find the regular error about "not meeting quality requisites." is there some way i can make it specify why its not meeting the requirements because i am about ready to give up on two maps that i think are very well designed for solid gameplay.

2. i have a map that works and i would like to post it on the forums for feed back. can anyone tell me how to do this? I am fairly noob.

3. how do u apply angle slants to the walls and ceiling? is it possible to make a the floor raise in the shape of a triangle or anything other than rectangle shapes?

4. i read somewhere that using the F key to fill in areas and block the line of sight makes for lower wqd's and easier processing. will the same be true if i use walls that don't go to the ceiling or say map models to obstruct the view?

5. can i download more map models to use in my maps? assault cube is great but i feel limited when it comes to map models.

6. is there an easy way for me to pick a color and find out its code for the fogcolour comand? right now i just punch in randoms till something works lol not cool.

7. is there any good tutorials for creating my own sky map, making my own sound files for maps, making my own map models??

8. how do you make the wall look real but let u run thru it? (secret passage)

9. is there any way i can delete every player spawn all at once?

sorry for the long list of questions but i don't think they been answered on here before... my main thing is how do i know specifically why my maps aren't meeting quality requisites. thanks for ur help and i look forward to helping make some bomb ass maps.
one last question too. it gives the warning about no more than one or two trees. but i have played maps with like 20 trees? can i put a bunch of trees in my maps?
Thanks given by:


Messages In This Thread
quality requisites - by insideJOB - 22 Oct 10, 07:13AM
RE: quality requisites - by Brahma - 22 Oct 10, 02:05PM
RE: quality requisites - by Mr.Floppy - 22 Oct 10, 05:25PM
RE: quality requisites - by JMM - 22 Oct 10, 02:24PM
RE: quality requisites - by tempest - 22 Oct 10, 06:25PM
RE: quality requisites - by Brahma - 22 Oct 10, 06:29PM
RE: quality requisites - by makkE - 22 Oct 10, 06:34PM
RE: quality requisites - by Alien - 23 Oct 10, 09:32PM
RE: quality requisites - by insideJOB - 25 Oct 10, 12:39AM
RE: quality requisites - by Gibstick - 25 Oct 10, 02:20AM
RE: quality requisites - by #M|A#Wolf - 25 Oct 10, 02:56AM
RE: quality requisites - by insideJOB - 28 Oct 10, 05:38AM
RE: quality requisites - by V-Man - 28 Oct 10, 06:50AM
RE: quality requisites - by insideJOB - 30 Oct 10, 07:33AM
RE: quality requisites - by V-Man - 31 Oct 10, 06:39AM
RE: quality requisites - by insideJOB - 31 Oct 10, 07:24AM
RE: quality requisites - by jamz - 31 Oct 10, 09:20AM
RE: quality requisites - by V-Man - 31 Oct 10, 04:23PM