Does the former use a wrong sensitivity scaling?
yes! the former uses a linear scaling that would be right for a 2d plane, but this is a 3d game rendered on a 2d plane so it needs more math to compute such scaling the right way, the game automatically gives it with the command: autoscopesens 1
so it's better to use my script if u want to get used to one single sensitivity. (it's easier)
and for the math lovers :P ---->
- this is the RIGHT way:
scaledsens = sensitivity*tan(scopefov/2*RAD)/tan(fov/2*RAD)
- and this is the WRONG one: it's much simpler but wrong..
scaledsens = sensitivity*scopefov/fov
yes! the former uses a linear scaling that would be right for a 2d plane, but this is a 3d game rendered on a 2d plane so it needs more math to compute such scaling the right way, the game automatically gives it with the command: autoscopesens 1
so it's better to use my script if u want to get used to one single sensitivity. (it's easier)
and for the math lovers :P ---->
- this is the RIGHT way:
scaledsens = sensitivity*tan(scopefov/2*RAD)/tan(fov/2*RAD)
- and this is the WRONG one: it's much simpler but wrong..
scaledsens = sensitivity*scopefov/fov