I sure hope someone still has that list of requested features. Anyways, you know the drill.
Option to auto-download and store up to n demos in a separate folder("tmp demos"?).
Perhaps display time remaining in a more precise manner. For instance, while the console may only update you on the time remaining each minute, the scoreboard could display an updated measurement every 15-30 seconds. It's a compromise between displaying the exact time(Which would likely cause players to count the seconds until their favorite pickup spawn appears) and providing the extra information some need to judge whether they have time for one more flag.
Display date/time on scoreboard. No need for this time to display seconds.
When viewing the players in a server via F2, if the list of occupied servers reaches the bottom of a page the players listed in that server are not visible. I recommend that once the player's selection reaches halfway down the current page, instead of moving their selection down the list be pulled up. This way it is always possible to view connected players.
We may be better off just creating a list of players to the right of the server list anyways, similar to the way previews of maps are viewed. Then the position of servers won't be disrupted each time you change your selection.
Option to auto-download and store up to n demos in a separate folder("tmp demos"?).
Perhaps display time remaining in a more precise manner. For instance, while the console may only update you on the time remaining each minute, the scoreboard could display an updated measurement every 15-30 seconds. It's a compromise between displaying the exact time(Which would likely cause players to count the seconds until their favorite pickup spawn appears) and providing the extra information some need to judge whether they have time for one more flag.
Display date/time on scoreboard. No need for this time to display seconds.
When viewing the players in a server via F2, if the list of occupied servers reaches the bottom of a page the players listed in that server are not visible. I recommend that once the player's selection reaches halfway down the current page, instead of moving their selection down the list be pulled up. This way it is always possible to view connected players.
We may be better off just creating a list of players to the right of the server list anyways, similar to the way previews of maps are viewed. Then the position of servers won't be disrupted each time you change your selection.