[guide] Map Design
#16
(11 Oct 10, 05:10AM)Brahma Wrote: 1) The map has one or more big open areas (this is printed in the server logs via MA value)
2) The map has a high mean ceiling value (twin towers like; this is printed in the server logs via A value)
3) The map has pick ups too close to each other (it is printed the item and the x,y position of it... use "/go_to x y" command to find the item
4) The flags are too close to each other

Cause mappers aren't usually not run a server for making their maps it would be a better solution if there is possibility to check the map offline whether all requirements are fullfilled or not. (Already suggested for a while or so)
Thanks given by:


Messages In This Thread
[guide] Map Design - by Mr.Floppy - 01 Jul 10, 11:33PM
RE: [guide] Map Design - by Brahma - 01 Jul 10, 11:39PM
RE: [guide] Map Design - by Andrez - 01 Jul 10, 11:47PM
RE: [guide] Map Design - by pwnage{TyD} - 01 Jul 10, 11:54PM
RE: [guide] Map Design - by Mr.Floppy - 02 Jul 10, 12:32AM
RE: [guide] Map Design - by Andrez - 02 Jul 10, 01:25AM
RE: [guide] Map Design - by ReEsEs - 02 Jul 10, 12:54AM
RE: [guide] Map Design - by Ruthless - 02 Jul 10, 02:17AM
RE: [guide] Map Design - by V-Man - 02 Jul 10, 05:46PM
RE: [guide] Map Design - by Alpha-Jet - 07 Aug 10, 03:50AM
RE: [guide] Map Design - by *GrZ|Sp!d3R - 10 Aug 10, 11:06PM
RE: [guide] Map Design - by SiL3nT - 08 Sep 10, 04:15PM
RE: [guide] Map Design - by ursopufe - 25 Sep 10, 12:31AM
RE: [guide] Map Design - by silas - 11 Oct 10, 12:53AM
RE: [guide] Map Design - by Brahma - 11 Oct 10, 05:10AM
RE: [guide] Map Design - by Apollo{TyD} - 16 Oct 10, 03:03PM
RE: [guide] Map Design - by ExodusS - 09 Nov 10, 06:04PM
RE: [guide] Map Design - by Mr.Floppy - 09 Nov 10, 08:24PM