helping in edit md3.cfg ?
#9
(15 Oct 10, 12:22PM)makkE Wrote: It's not a vertex, it's a triangle. Just import one of the original guns and you can see it at the end of the barrel.

Just make a triangle like that, move it slightly in front of your barrel and put it in it's own group and name it "tag_muzzle"

For animation: you need to re-animate the throwing motion, I'm afraid. As floppy said, refer to the frames used in it's original cfg.

Thank's Makke

i will try it


It dosen't work (or maybe i missunderstood)

i created a triangle from 3 new vertex at the end of the model, where fire appears
i named the group tag_muzzle
so i have three groups: skin, hands and tag_muzzle

and nothing happens

i tried to move it up and down, (in case of the weapon hides it) still nothing

... :$

when i import the md3 file in milkshape, i have only two groups: hands and weapon

so, what to do, or what did i missunderstood ?

thank's again for your answers and patience


nooooooo ! It's good !

i just generate the .qc in the wrong folder :)

Thank's a lot Makke and Mr Floppy, now my weapons have fire !
Thanks given by:


Messages In This Thread
helping in edit md3.cfg ? - by Boeufmironton - 14 Oct 10, 07:50PM
RE: helping in edit md3.cfg ? - by Mr.Floppy - 14 Oct 10, 09:40PM
RE: helping in edit md3.cfg ? - by Mr.Floppy - 14 Oct 10, 10:00PM
RE: helping in edit md3.cfg ? - by Mr.Floppy - 14 Oct 10, 10:06PM
RE: helping in edit md3.cfg ? - by makkE - 15 Oct 10, 12:22PM
RE: helping in edit md3.cfg ? - by Boeufmironton - 15 Oct 10, 01:29PM
RE: helping in edit md3.cfg ? - by makkE - 15 Oct 10, 03:42PM
RE: helping in edit md3.cfg ? - by makkE - 15 Oct 10, 04:00PM
RE: helping in edit md3.cfg ? - by makkE - 15 Oct 10, 04:27PM