15 Oct 10, 01:29PM
(This post was last modified: 15 Oct 10, 02:25PM by Boeufmironton.)
(15 Oct 10, 12:22PM)makkE Wrote: It's not a vertex, it's a triangle. Just import one of the original guns and you can see it at the end of the barrel.
Just make a triangle like that, move it slightly in front of your barrel and put it in it's own group and name it "tag_muzzle"
For animation: you need to re-animate the throwing motion, I'm afraid. As floppy said, refer to the frames used in it's original cfg.
Thank's Makke
i will try it
It dosen't work (or maybe i missunderstood)
i created a triangle from 3 new vertex at the end of the model, where fire appears
i named the group tag_muzzle
so i have three groups: skin, hands and tag_muzzle
and nothing happens
i tried to move it up and down, (in case of the weapon hides it) still nothing
... :$
when i import the md3 file in milkshape, i have only two groups: hands and weapon
so, what to do, or what did i missunderstood ?
thank's again for your answers and patience
nooooooo ! It's good !
i just generate the .qc in the wrong folder :)
Thank's a lot Makke and Mr Floppy, now my weapons have fire !