I was going to say that in those 2 seconds of invincibility you would also not be able to shoot to make it fair for everyone, but tempest's idea sounds way sexier, even though it would have a few flaws:
Even if the invincible players would have a sign on their heads or something, imagine a attacker having to keep an eye on every invincible player in case out of no where they start shooting.
If we took my idea about the 2 sec invincibility & no shooting, imagine having an attacker getting your flag but you can't shoot him.
Would be nice if someone could figure how to prevent this, let's see what people think.
@tempest: What games use this feature? I would think that most, if not all of them are the slow paced, in which 2 seconds doesn't really matter, but in AC 2 seconds can mean the winning move.
- Of course, that feature should be automatically turned off as soon as you leave your base. Imagine going from our base all the way to the enemy's base with invincibility then click, grab the flag and leave.
- It would make the attacker's job way harder, since he would shoot the defender then realize that he is invincible then reloads, and the defender starts shooting right there...
- This feature would mean that the defender would ALWAYS start shooting first, which gives him a huge advantage.
Even if the invincible players would have a sign on their heads or something, imagine a attacker having to keep an eye on every invincible player in case out of no where they start shooting.
If we took my idea about the 2 sec invincibility & no shooting, imagine having an attacker getting your flag but you can't shoot him.
Would be nice if someone could figure how to prevent this, let's see what people think.
@tempest: What games use this feature? I would think that most, if not all of them are the slow paced, in which 2 seconds doesn't really matter, but in AC 2 seconds can mean the winning move.