(11 Oct 10, 10:21PM)*SMG*_3m Wrote: well this dose tend to promote the idea that had a definite spin of Clausewitz, attack unless your too week, the more your team controls the more land you control, the less likely you will be killed in your spawn, and the more likely you will be able to pick up, the pick ups. you also have a much better chance to fall back then the enemy team dose, and thus a better chance of survival.
the more aggression a team as a whole has the better their chance as winning is. armor is a spoil of war in many of the maps where there is one central Kevlar vest, control the center take a Kevlar, be one step closer to a crushing and overwhelming victory.
Except AC doesn't work like that. Teams can't "control" pieces of territory in the map. It simply doesn't work because of the nature of the game. We've already had a discussion about strategy and teamwork and AC...
(and spawnkilling sucks regardless of the team element)