11 Oct 10, 08:09PM
(11 Oct 10, 05:47PM)titiPT Wrote: I would have to say ney, because it would make getting the flag in pubs a lot harder.
And in private games. The first two seconds of an encounter are usually all it takes to kill. Even if it lasts longer than that the spawned player is going to have an enormous advantage.
If you really wanted to preserve the feasibility of camping in/around an enemy base you could give the spawned player two seconds of invincibility, and the inability to shoot for two seconds but I don't think this would be ideal.