1.1 changes were quite fine and balanced. and the damage aswell, and with decreased spread you might feel "faster" since you have not much to do than track your aim on your oponent plus add some own gameplay to make it go in the best way that fit on you. for instance that might be fine since you will get the timing and more or less calculate when you would be able to take down an opponent cause the experience you only get playing over and over, till a point you shouldnt get any surprise or mindtrick cause you know what is coming.
but, as a weapon balance came, also we had the new armor feature and then unpdredictible changes arrived, well know maps that came with a big amount of armor/helmets.
so here comes the paradox, did the game become faster or slower?
that's a 50/50 and depends much likely of two matters and those are the ones i stated before, now i am not trying to close this issue in 2 straight things, but surely i can say these values commonly clash and you notice when it happends.
spread/damage/firerate(guns)vs armor.
have talked about the damage, ms and shoots to take down an opponent w & w/o armor already so wont bring the matter again, but the difference of being unequiped and equiped of armor change slightly the weapon balance in terms of shoots per kill.
so in some moments you wont feel changes on guns and sometimes you will end with the mag and your opponent alive yet.
anyhow there's many things that can affect the gameplay. but these should explain the endless mind maze to explain yourself why you dont know how to dominate your opponent without getting something unexpected.
but, as a weapon balance came, also we had the new armor feature and then unpdredictible changes arrived, well know maps that came with a big amount of armor/helmets.
so here comes the paradox, did the game become faster or slower?
that's a 50/50 and depends much likely of two matters and those are the ones i stated before, now i am not trying to close this issue in 2 straight things, but surely i can say these values commonly clash and you notice when it happends.
spread/damage/firerate(guns)vs armor.
have talked about the damage, ms and shoots to take down an opponent w & w/o armor already so wont bring the matter again, but the difference of being unequiped and equiped of armor change slightly the weapon balance in terms of shoots per kill.
so in some moments you wont feel changes on guns and sometimes you will end with the mag and your opponent alive yet.
anyhow there's many things that can affect the gameplay. but these should explain the endless mind maze to explain yourself why you dont know how to dominate your opponent without getting something unexpected.