11 Oct 10, 05:10AM
1) The map has one or more big open areas (this is printed in the server logs via MA value)
2) The map has a high mean ceiling value (twin towers like; this is printed in the server logs via A value)
3) The map has pick ups too close to each other (it is printed the item and the x,y position of it... use "/go_to x y" command to find the item
4) The flags are too close to each other
2) The map has a high mean ceiling value (twin towers like; this is printed in the server logs via A value)
3) The map has pick ups too close to each other (it is printed the item and the x,y position of it... use "/go_to x y" command to find the item
4) The flags are too close to each other