10 Oct 10, 12:18AM
(This post was last modified: 10 Oct 10, 12:25AM by MorganKell.)
First off Stupefy I'd like to answer your comment about mid-range maps, but I'm too lazy to quote it. To dodge shottywhores all you have to do is get jiggy wit it! Dance around a little, throw off their aim, it doesn't always have to be a man up fight, first person to empty their clip wins kind of thing. You can go tactical on their ass. Hell dip around a corner and throw a monkey wrench in their face. Pop out and tax that ass. Shimmy Shimmy.
Now Dragon I must respectfully disagree. However your posts remind me of my ancient posting skills and because of that I now consider you a Mid-Level Shimmy. Welcome to the cusp of awesomeness. The recoil of the SMG in 1.0.4 was bad, very baaaaad. I grew up in .93 and for the longest time could not learn how to handle it. .93 was a no-recoil smg, and it was insanely uber. 1.0.4 really ruined my day, but I've found that in 1.1 I am able to ownslap once again. The only thing that really kills me is that it feels like it has less of a kick. Armor is most likely to blame for that, but still. It's a shimmy. It is still a very good gun to roll with. More bullets and faster firing makes up for the lack of power. As for the speed of the game I do agree it feels a little slower, but not so much that it really affects anything.
Weapon balance however is very very GOOD. In 1.0.4 the sniper was beast. Anyone with even halfway decent skills could zap you with nothing more than 1 sniper shot and a couple of pistol shots. The shotty and the AR were essentially unplayable, except for the leet few who excelled in those areas. 1.1 offers a more versatile armory. Instead of only the sniper and the SMG (still can't figure that out) being the only usable guns, you have 3 more possibilities. Carbine is lethal, but loads slower. AR is finally a true blue piece of firepower (Cmon it is an Assault Rifle - M16FTW!!). The shotgun gets the lethal splatter range it deserves. You fire a shotty and you expect it to whip out a BOOM BITCH. Bullets don't stop until they find some white meat to eat. They get less powerful as they fly, and the shotgun's range is still very midlevel compared to the 1.0.4 hacksniper. Obviously it's a sniper... but shimmy shimmy. A shotty can now go head to head against a sniper. It is not guaranteed it will win, but the shotgunner has a fighting chance. The weapon balance makes AC a more fun, and more playable game in my opinion. If I'm having a bad day on my favorite weapon, I can switch it up a bit. That's what is really great about 1.1 for me.
Now Dragon I must respectfully disagree. However your posts remind me of my ancient posting skills and because of that I now consider you a Mid-Level Shimmy. Welcome to the cusp of awesomeness. The recoil of the SMG in 1.0.4 was bad, very baaaaad. I grew up in .93 and for the longest time could not learn how to handle it. .93 was a no-recoil smg, and it was insanely uber. 1.0.4 really ruined my day, but I've found that in 1.1 I am able to ownslap once again. The only thing that really kills me is that it feels like it has less of a kick. Armor is most likely to blame for that, but still. It's a shimmy. It is still a very good gun to roll with. More bullets and faster firing makes up for the lack of power. As for the speed of the game I do agree it feels a little slower, but not so much that it really affects anything.
Weapon balance however is very very GOOD. In 1.0.4 the sniper was beast. Anyone with even halfway decent skills could zap you with nothing more than 1 sniper shot and a couple of pistol shots. The shotty and the AR were essentially unplayable, except for the leet few who excelled in those areas. 1.1 offers a more versatile armory. Instead of only the sniper and the SMG (still can't figure that out) being the only usable guns, you have 3 more possibilities. Carbine is lethal, but loads slower. AR is finally a true blue piece of firepower (Cmon it is an Assault Rifle - M16FTW!!). The shotgun gets the lethal splatter range it deserves. You fire a shotty and you expect it to whip out a BOOM BITCH. Bullets don't stop until they find some white meat to eat. They get less powerful as they fly, and the shotgun's range is still very midlevel compared to the 1.0.4 hacksniper. Obviously it's a sniper... but shimmy shimmy. A shotty can now go head to head against a sniper. It is not guaranteed it will win, but the shotgunner has a fighting chance. The weapon balance makes AC a more fun, and more playable game in my opinion. If I'm having a bad day on my favorite weapon, I can switch it up a bit. That's what is really great about 1.1 for me.