04 Oct 10, 10:19PM
The video only shows the issue of the physics engine working in discrete steps - thus the velocity you gain by the hitpush of the nade explosion has pushed you through the solid part of the model before the engine checks for resistance - this is a well-known "bug/feature" in cubeengine games and was used with jumppads with insane values for sauerbraten maps before the kill-material came around.
To make a model non-clipping you just need to set the height of the bounding-box to 0.
In the general format of the command
that means making H be 0.
To make a model non-clipping you just need to set the height of the bounding-box to 0.
In the general format of the command
[SELECT ALL] Code:
mapmodel R H Z 0 N