04 Oct 10, 10:05PM
indeed a_slow_old_man - but if we get provided with weapons that have reload-animations, then we can do that - we can even exclude single weapons from the engine "poor-man's-reload" if not all are provided. makkE would have to tell you specifics about how to go about setting up such model animations and/or what licensing contacts should be made before modifying exisiting models - but if it's a totally new model you basically would just have to add the reload-ani to the end of the list and tell me how many frames it takes.