25 Jun 21, 01:36PM
(This post was last modified: 25 Jun 21, 01:36PM by |HEAD|ShtMeShtU.)
Quote:So, a gema:gema mode wouldn't really need to be anything more than a rule-copy of CTF; but then we can allow stuff in that mode/those modes like the different ways to deal with damage or measuring time or having a bindable command to restart your run.Yeah, basically :)
Quote:- Flags should be "permanent" like you intend to do with pickups. That way, multiple instances of flags can exist. This is important for when multiple people reach the end at the same time. People would have to wait one by one to finish.Seconded. Also, a way to extend time would be nice - some maps take a long time to complete.
- It would be nice to make teams and flags "neutral". For example in |HEAD|ShtMeShtU's first picture, you can see it's better to be on CLA. Some maps take this further and you can't score unless you are on a specific team, because there's no way to go return. Making it neutral just gets rid of needing to know which team you need to be on.
Quote:If we are making an officially supported gema mode we should do it correctly which might mean each map has to be tweaked and fixed to used in the official gema mode.By this do you mean some maps will be chosen (then tweaked to an AC standard) to become official gema maps?