Some of my thoughts are:
- Flags should be "permanent" like you intend to do with pickups. That way, multiple instances of flags can exist. This is important for when multiple people reach the end at the same time. People would have to wait one by one to finish.
- It would be nice to make teams and flags "neutral". For example in |HEAD|ShtMeShtU's first picture, you can see it's better to be on CLA. Some maps take this further and you can't score unless you are on a specific team, because there's no way to go return. Making it neutral just gets rid of needing to know which team you need to be on.
- *Hiding players would be helpful. If it's really crowded, it can be difficult concentrating on your run. Maybe completely hiding them by, like with clientside spectator ghosts, or decreasing the transparency of players, like when players lag out.
*Edit: A command to choose to hide/make transparent
- Flags should be "permanent" like you intend to do with pickups. That way, multiple instances of flags can exist. This is important for when multiple people reach the end at the same time. People would have to wait one by one to finish.
- It would be nice to make teams and flags "neutral". For example in |HEAD|ShtMeShtU's first picture, you can see it's better to be on CLA. Some maps take this further and you can't score unless you are on a specific team, because there's no way to go return. Making it neutral just gets rid of needing to know which team you need to be on.
- *Hiding players would be helpful. If it's really crowded, it can be difficult concentrating on your run. Maybe completely hiding them by, like with clientside spectator ghosts, or decreasing the transparency of players, like when players lag out.
*Edit: A command to choose to hide/make transparent