17 Jun 21, 03:54PM
(This post was last modified: 17 Jun 21, 03:57PM by |HEAD|ShtMeShtU.)
Quote:I kept asking what GEMA even means, never got any real answer - everybody (that I heard) was just convinced that it was ruining the intention of the game.The simplest definition is: reach the end as fast as possible. Often we will repeat the same map over and over. Servers such as the former Gema Central had both map leaderboards and a global leaderboard. Map leaderboards show the top 10 or so fastest players on the current map. Global leaderboards show player ranks (based on the number of completed maps and the rank on each of those maps).
Quote:maybe suicide isn't the right methodUsually we use something along the lines of this:
[SELECT ALL] Code:
bind 5 [if (= (curteam) 0 ) [ tt = CLA] [ tt = RVSF] ; spectate ; sleep 500 [team $tt ; attack ]]
Quote:you could .. I dunno .. fall back to "help a friend" (??) ... why would one fall back on the progress already made?I don't really see a need of returning to an earlier spawn-point. Helping a friend (aka 'boosting') is usually frowned upon.
Quote:we could make pickups permanent in the gema and parkour modes. Maybe clever use of entity attributes could allow us to provide individualised spawnstatesIndividualised spawn-states would be the best option (there are some gema servers that already have something like this implemented). Permanent pickups could also work, although it would change the dynamics of some maps. Probably best to see what other gema players think of this.
Quote:The scoring with flags approach is a repeat-run thing, yes?Scoring means you have completed the map. The time taken to complete a map is the time from spawning to scoring.
Quote:explosions are still meant to give you a pushYes! No damage to others, but still able to damage yourself.