Regarding haxjump
#5
If I may, I would like to add my thoughts.

1. Thanks for taking the time to update this game. It is much needed, and I'm happy to see some improvements and bugfixes coming. It's great to see this involvement.
2. About the jump: It is a hard decision to make, I understand. I use the crouch/jump all the time. It makes AC fun for me.
3. I understand the point that it is actually a bug, but to me only the bind looks like a bug, not the jump itself. I don't think it looks so weird, except when people are 'frogging' over the map with the bind. I know it wasn't intended to be in the game, but it gave some funny possibilities.
3. Even though Morry comes up with a kind of ad hominem, I understand he is frustrated that this jump is cut out. It takes skill to master it. Something that can make you grow as a player. There's room for improvement, there's a learning curve. And yes, competitive players and gema players could've shed some more light on this than the current team, who, with all due respect, see it from their own angle.
4. I don't believe that flattening the skill level is a. caused by removing this jump, or b. is necessary. New players don't know which pick ups are good, which spots are good, they don't know the maps. I mean, you wouldn't create a shotgun with 100 spread for everybody, because pubplayers can't aim would you? I even saw someone complaining about AR kickback a few weeks ago. It's exactly this possibility to become better at the game that can trigger people to improve and keep playing. At least for me it did. Some jumps in regular and official maps, also my own maps, are, or look like they are designed for this feature.
5. I don't see many people using the bind in public. When they do so in competitive play, they're usually called out. If they do it in pubs, they risk a 20 min ban usually, or if they don't I don't see so much advantage. It's also harder to aim.
6. I don't see much of a problem for gema. Only that the skill level required is lower without the jump, so it will become less fun to do.

I wouldn't personally remove this feature, as I love to use it, needed time to get good at it, and use it as an integral part of the game.
Thanks given by:


Messages In This Thread
Regarding haxjump - by driAn - 07 Apr 21, 08:17AM
RE: Regarding haxjump - by SKB - 08 Apr 21, 10:44PM
RE: Regarding haxjump - by Felix-The-Ghost - 09 Apr 21, 09:14PM
RE: Regarding haxjump - by Mr.Floppy - 10 Apr 21, 11:11AM
RE: Regarding haxjump - by 0.zer0 - 13 Apr 21, 10:50AM
RE: Regarding haxjump - by n0c - 24 Apr 21, 02:51PM
RE: Regarding haxjump - by Kostya - 26 Apr 21, 08:12PM
RE: Regarding haxjump - by driAn - 27 Apr 21, 09:48AM
RE: Regarding haxjump - by Mr.Floppy - 27 Apr 21, 04:10PM
RE: Regarding haxjump - by Kostya - 27 Apr 21, 11:00PM
RE: Regarding haxjump - by Mr.Floppy - 28 Apr 21, 08:01AM
RE: Regarding haxjump - by Kostya - 28 Apr 21, 04:54PM
RE: Regarding haxjump - by YesWeCamp - 28 Apr 21, 12:02PM
RE: Regarding haxjump - by driAn - 28 Apr 21, 06:04PM
RE: Regarding haxjump - by Mr.Floppy - 29 Apr 21, 06:28AM
RE: Regarding haxjump - by Robtics - 29 Apr 21, 10:06AM
RE: Regarding haxjump - by Kostya - 01 May 21, 08:36AM
RE: Regarding haxjump - by KillerRay - 01 May 21, 03:58PM
RE: Regarding haxjump - by Felix-The-Ghost - 01 May 21, 07:24PM
RE: Regarding haxjump - by KillerRay - 01 May 21, 11:52PM
RE: Regarding haxjump - by Felix-The-Ghost - 02 May 21, 09:01PM
RE: Regarding haxjump - by Marti - 02 May 21, 10:52PM
RE: Regarding haxjump - by KillerRay - 03 May 21, 10:57AM
RE: Regarding haxjump - by Ronald_Reagan - 03 May 21, 04:33AM
RE: Regarding haxjump - by jscript - 05 Jun 21, 12:39PM
RE: Regarding haxjump - by YesWeCamp - 07 Jun 21, 11:15AM
RE: Regarding haxjump - by Marti - 07 Jun 21, 12:11PM
RE: Regarding haxjump - by YesWeCamp - 07 Jun 21, 02:00PM
RE: Regarding haxjump - by |HEAD|ShtMeShtU - 26 Jul 21, 07:40AM
RE: [2021] Assaultcube developpement - by YesWeCamp - 07 Apr 21, 02:24PM