04 Dec 20, 07:49PM
(04 Dec 20, 01:40PM)3XIX Wrote: And to Felix, that seem to be a cool feature but i think its not in, cause clips would need to rotate aswell, i think they only work X and Z axis.
1) Clip entities can be placed manually in-game not just the centered auto-clips with models specified in the .cfg so you can often use multiple rectangular shaped clips to roughly represent the collision shape of an object
2) Models don't necessarily have to have clipping depending on the placement if they're somewhere the player/grenades couldn't reach or are flush enough to existing geometry
3) IIRC the current development version has rotatable and maybe even texture-able clips which is exciting though I haven't personally seen them in action (If I'm understanding them correctly)