02 Dec 20, 09:34PM
(This post was last modified: 02 Dec 20, 09:53PM by Felix-The-Ghost.)
(02 Dec 20, 05:23PM)Mr.Floppy Wrote: Btw, Felix how about your coding skills and did you go by another nickname 7 years ago?
No, always been Felix online on other communities as well.
Cooperating with at-the-time active devs I was able to commit several bugfixes and new features (and several unimplemented features) that are in the current version of AC
I'm the guy behind the mapping client and various prospective map-version updates that you may have seen if you're in the Proving Grounds (dead since 2017 tragically but at least it's all archived aside from dead links)
If it was ambiguous, the screenshot with the rotated models is a preview of dynamic orientation with the existing models in-game and no .cfg settings etc.
Because you only need so many unique values you can interpret the 0-255 bits for mapmodels etc in clever ways to allow extra parameters with identical data footprint (storage and network) because it's the same 0-255 value. Because this changes how the stored values are interpreted, such a change would require incrementing the internal map format so you can identify legacy maps and handle the data appropriately (which I was able to get working, but obviously would require servers to run that format as well)
IIRC the current development version has various neat mapping upgrades though I haven't seen them firsthand (I don't remember why it hasn't been released, I thought it was tested extensively)