Question to NextGen Maps/Models
#10
Sounds like you're on the right track. ;)

I've got two little hints which might be of help.

First, concerning the lighting of models. By default a model's vertices are all lit with the same intensity, which is alright for small models and those which don't stretch horizontally. For all other models you might want to use the following command on the model's md3.cfg file, in order to have all vertices lit individually in relation to all surrounding light sources:
mdlvertexlight 1

Secondly, since you're going to replace a lot of content you probably want to separate that stuff into one place and even keep the original paths and file names, so everyone could just use them without the need to override the existing content, or changing a whole lot of mapconfigs. Assault Cube provides a mod-feature pretty much exactly for this case. If you haven't already, just check out docs/mods.

If you have questions, or need someone to test, just post in here.
Thanks given by:


Messages In This Thread
Question to NextGen Maps/Models - by 3XIX - 23 Nov 20, 02:19AM
RE: Question to NextGen Maps/Models - by Marti - 23 Nov 20, 02:13PM
RE: Question to NextGen Maps/Models - by 3XIX - 23 Nov 20, 05:03PM
RE: Question to NextGen Maps/Models - by 3XIX - 24 Nov 20, 05:38PM
RE: Question to NextGen Maps/Models - by 3XIX - 24 Nov 20, 08:31PM
RE: Question to NextGen Maps/Models - by 3XIX - 26 Nov 20, 06:48PM
RE: Question to NextGen Maps/Models - by Mr.Floppy - 27 Nov 20, 12:16PM
RE: Question to NextGen Maps/Models - by 3XIX - 29 Nov 20, 07:28PM
RE: Question to NextGen Maps/Models - by 3XIX - 30 Nov 20, 05:21PM
RE: Question to NextGen Maps/Models - by 3XIX - 02 Dec 20, 12:49PM
RE: Question to NextGen Maps/Models - by 3XIX - 02 Dec 20, 08:22PM
RE: Question to NextGen Maps/Models - by 3XIX - 04 Dec 20, 01:40PM
RE: Question to NextGen Maps/Models - by 3XIX - 05 Dec 20, 02:38PM
RE: Question to NextGen Maps/Models - by 3XIX - 12 Dec 20, 04:08PM
RE: Question to NextGen Maps/Models - by 3XIX - 02 Jan 21, 04:04PM