27 Nov 20, 12:16PM
Sounds like you're on the right track. ;)
I've got two little hints which might be of help.
First, concerning the lighting of models. By default a model's vertices are all lit with the same intensity, which is alright for small models and those which don't stretch horizontally. For all other models you might want to use the following command on the model's md3.cfg file, in order to have all vertices lit individually in relation to all surrounding light sources:
Secondly, since you're going to replace a lot of content you probably want to separate that stuff into one place and even keep the original paths and file names, so everyone could just use them without the need to override the existing content, or changing a whole lot of mapconfigs. Assault Cube provides a mod-feature pretty much exactly for this case. If you haven't already, just check out docs/mods.
If you have questions, or need someone to test, just post in here.
I've got two little hints which might be of help.
First, concerning the lighting of models. By default a model's vertices are all lit with the same intensity, which is alright for small models and those which don't stretch horizontally. For all other models you might want to use the following command on the model's md3.cfg file, in order to have all vertices lit individually in relation to all surrounding light sources:
[SELECT ALL] Code:
mdlvertexlight 1
Secondly, since you're going to replace a lot of content you probably want to separate that stuff into one place and even keep the original paths and file names, so everyone could just use them without the need to override the existing content, or changing a whole lot of mapconfigs. Assault Cube provides a mod-feature pretty much exactly for this case. If you haven't already, just check out docs/mods.
If you have questions, or need someone to test, just post in here.