26 Nov 20, 06:48PM
Evening,
i tought about what you all have written and i´ve found a solution.
You´re right the more verts the more performance it will cost, we can´t avoid that but i´ve scratched my head to find a way of still using 3D scans and shrinking them down to the absolute minimum verts.
Cause sadly the most detail you only get out of real scans, since you´re unable to use AO, Metallic, Roughness or Normal textures well some normal map texture detail could be stored within the alpha channel of the diffuse texture but that won´t give a realistic result on selfmade textures, all that requires effects which would just decrease overall performance.
the benefit with those scans are the textures, with them we can shrink the model mesh and let it be just a texture "holder" instead of trying to gain detail with the model. Right now i will replace all mapmodels with that method with optimizing models to 500 verts each max. That might still be to much for some PCs if many models stacked but cant get more out of pretty much nothing. With that i will put the map project aside for now, i think this might be better for more people
i tought about what you all have written and i´ve found a solution.
You´re right the more verts the more performance it will cost, we can´t avoid that but i´ve scratched my head to find a way of still using 3D scans and shrinking them down to the absolute minimum verts.
Cause sadly the most detail you only get out of real scans, since you´re unable to use AO, Metallic, Roughness or Normal textures well some normal map texture detail could be stored within the alpha channel of the diffuse texture but that won´t give a realistic result on selfmade textures, all that requires effects which would just decrease overall performance.
the benefit with those scans are the textures, with them we can shrink the model mesh and let it be just a texture "holder" instead of trying to gain detail with the model. Right now i will replace all mapmodels with that method with optimizing models to 500 verts each max. That might still be to much for some PCs if many models stacked but cant get more out of pretty much nothing. With that i will put the map project aside for now, i think this might be better for more people
![[Image: TMcAWam.jpg]](https://i.imgur.com/TMcAWam.jpg)