Question to NextGen Maps/Models
#3
See the thing is, the older cube engine and the Assault Cube engine have a tough time rendering a high poly count model. As far as I know though textures aren't handled in the same way and high res textures aren't nearly as a strain on the engine as a high quality model. The other thing is, maps already in Assault Cube have to be of a certain style to prevent a type of "jittery" feeling. For a few examples, too much water, too many heightfields, too many ents, too much open space, are all ways the engine could be bogged down just by a map. I am aware most people have "good" machines lately and can run them for the most part. But it still creates a weird sort of half lag half not type of jittery feeling. Its quite limited in what should be done vs what can be done.
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Messages In This Thread
Question to NextGen Maps/Models - by 3XIX - 23 Nov 20, 02:19AM
RE: Question to NextGen Maps/Models - by Marti - 23 Nov 20, 02:13PM
RE: Question to NextGen Maps/Models - by Pi_Halo - 23 Nov 20, 03:58PM
RE: Question to NextGen Maps/Models - by 3XIX - 23 Nov 20, 05:03PM
RE: Question to NextGen Maps/Models - by 3XIX - 24 Nov 20, 05:38PM
RE: Question to NextGen Maps/Models - by 3XIX - 24 Nov 20, 08:31PM
RE: Question to NextGen Maps/Models - by 3XIX - 26 Nov 20, 06:48PM
RE: Question to NextGen Maps/Models - by 3XIX - 29 Nov 20, 07:28PM
RE: Question to NextGen Maps/Models - by 3XIX - 30 Nov 20, 05:21PM
RE: Question to NextGen Maps/Models - by 3XIX - 02 Dec 20, 12:49PM
RE: Question to NextGen Maps/Models - by 3XIX - 02 Dec 20, 08:22PM
RE: Question to NextGen Maps/Models - by 3XIX - 04 Dec 20, 01:40PM
RE: Question to NextGen Maps/Models - by 3XIX - 05 Dec 20, 02:38PM
RE: Question to NextGen Maps/Models - by 3XIX - 12 Dec 20, 04:08PM
RE: Question to NextGen Maps/Models - by 3XIX - 02 Jan 21, 04:04PM