Assaultcube developpement? AC is it dead?
#14
Marti, I understand your frustration and I agree, even if you didn't say it out loud yourself, that stef was quite a stubborn person at times.

I still remember when 'put up or shut up' became the obligatory final comment to pretty much any feature discussion. Even though this phrase probably best describes what AC's cooperative nature has been about from the get-go (read starting at line 83: cube engine readme), it didn't do no good, but to further escalate the situation.

However, I still can't blame stef. After all, he's been pretty much the last one around, who willingly put his time into getting the game back on track. He prioritized fixing bugs that got introduced when he wasn't in charge and to push out a stable release with some additions on the mapping side of things. Anything beyond that scope was put back, that is, set to be discussed later, when the main goal was reached.

It still makes sense to me, not to take in all suggestions at once, in order to keep things manageable. Sure, all that wasn't properly communicated and the discussions got heated and personal most of the time. But, that's what happens when there's no real dev team (with emphasis on team), but only few individuals, who need to fit into all sorts of roles required to run a game. In hindsight, it was bound to fail...

Anyway, all this is history. What's more interesting now, is how to get the people you said could contribute to actually work on the game?
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RE: Assaultcube developpement? AC is it dead? - by Mr.Floppy - 25 May 20, 01:50PM