You could always try misfit modeler 3d. I personally use the latest dev build. You can get it here
I also use quake 2 modeler for animating world weapons (so they align to the player's own). It can be obtained here
As far as the tag issue goes, that might be an issue with blender's exporting tool(s)... I am not familiar with blender so I cannot say for sure... Though it is very important you add the tag first BEFORE you start animating. If you do not do this and move the tag after animations have been applied, the tag will default to it's original place inside the animation (or at least, that's how it works in misfit 3d)...
BTW those numbers are nothing more than values to determine the particle, size, and speed when it comes to the md3emit command. When it comes to animations, it's starting frame, how many frames, and speed [ex: md3anim attack 1 9 10].
Also you are welcome! :D
I also use quake 2 modeler for animating world weapons (so they align to the player's own). It can be obtained here
As far as the tag issue goes, that might be an issue with blender's exporting tool(s)... I am not familiar with blender so I cannot say for sure... Though it is very important you add the tag first BEFORE you start animating. If you do not do this and move the tag after animations have been applied, the tag will default to it's original place inside the animation (or at least, that's how it works in misfit 3d)...
BTW those numbers are nothing more than values to determine the particle, size, and speed when it comes to the md3emit command. When it comes to animations, it's starting frame, how many frames, and speed [ex: md3anim attack 1 9 10].
Also you are welcome! :D