Subgun MP5 model + team script textures
#3
(21 Aug 18, 10:09PM)D3M0NW0LF Wrote: When it comes to your missing muzzleflash, you forgot to add one particular string to your md3.cfg, and that is why it does not appear with the normal gun (FFA).
md3emit tag_muzzle 10 50 55

Hi! I can see that you're experienced in AC modelling, so I need you to explain something to me.
How do I know what numbers (i guess coordinates) do I put in there? I'm using blender to create my models and these numbers don't seem to match up with anything. And even if I put an empty called tag_muzzle at the end of the barrel, it changes its coordinates after re-importing. Maybe I should use another 3D tool to make my models?

d3f3nd0g just explained to me on discord that these numbers are just frames in the animation, I checked it and it seems to work (for some reason the game crashed when I tried to shoot after re-equipping my model when I was using just 2 frames, including 0)

btw. What software do you use to edit models in md3 and md2?

And thanks for the effort that you've put into fixing my MP5 model ;)
Thanks given by:


Messages In This Thread
RE: Subgun MP5 model + team script textures - by kemoni221 - 22 Aug 18, 03:26PM