31 Aug 17, 11:18AM
We're never going to collectively agree what a good or bad map is and if we want people to be creative and build maps, we'll need to accept that we won't all love them all.
I do agree that a beginner player's first experience is really important and them going onto a map where they are being completely owned from behind a wall is not great. Equally, some of those maps created by dedicated players provide really interesting and fun twists to an otherwise generic experience (in my opinion).
I see two different experiences which are both valid and seem to be self-emerging:
* "core" - Officially vetted and supported maps by Devs/Mods for AC that are packaged in the binary. These are considered to be a good experience for new players.
* "extended" - Community created maps that don't fall into the first category and are not officially supported (a game release could potentially break maps (but shouldn't break maps on purpose)). These maps tend not to be a great starting point for players.
To follow on, it would naturally make sense to split these two experiences somehow and ensure that new players see the first and advanced players have the opportunity to explore the second.
I can see any one of the following options working:
* tm's masterserver is allowed to mirror the server list and IP blacklist from AC masterserver.
* The AC client is updated to allow a connection to more than one masterserver.
* The AC server is updated to allow a connection to more than one masterserver.
* The AC client server list provides a way of splitting "core" from "extended" maps/servers.
To me, this is the compromise. Beginner players still get a well executed experience and advanced players have the option of experiencing unique maps.
|VAH|-B[]
https://vah-clan.github.io/
I do agree that a beginner player's first experience is really important and them going onto a map where they are being completely owned from behind a wall is not great. Equally, some of those maps created by dedicated players provide really interesting and fun twists to an otherwise generic experience (in my opinion).
I see two different experiences which are both valid and seem to be self-emerging:
* "core" - Officially vetted and supported maps by Devs/Mods for AC that are packaged in the binary. These are considered to be a good experience for new players.
* "extended" - Community created maps that don't fall into the first category and are not officially supported (a game release could potentially break maps (but shouldn't break maps on purpose)). These maps tend not to be a great starting point for players.
To follow on, it would naturally make sense to split these two experiences somehow and ensure that new players see the first and advanced players have the opportunity to explore the second.
I can see any one of the following options working:
* tm's masterserver is allowed to mirror the server list and IP blacklist from AC masterserver.
* The AC client is updated to allow a connection to more than one masterserver.
* The AC server is updated to allow a connection to more than one masterserver.
* The AC client server list provides a way of splitting "core" from "extended" maps/servers.
To me, this is the compromise. Beginner players still get a well executed experience and advanced players have the option of experiencing unique maps.
|VAH|-B[]
https://vah-clan.github.io/