[Competition] Interface Design for EggCube launcher
#2
It's an application, not a gallery — take the silly backgrounds out.

UI needs serious work:
  • group items into logical groups;
  • explain what items do. What is "Add +", "Delete -", or that database icon? The dropdown?
  • use the system font / colours;
  • look up what a grid is and how to use it;
  • keep the style consistent across the whole application.
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Messages In This Thread
RE: [Competition] Interface Design for EggCube launcher - by SKB - 05 Aug 17, 05:17PM