to move a mapmodel below ground, use a negative elevation in the config file entry (3rd parameter)
mapmodel 3 8 -5 0 makke/mine-shaft_elevator
this offsets all entities using that slot
BTW, you could use the dev client (git master branch), which allows setting those parameters from the menu :)
As long as you don't use new map features like floating-point entity attributes or tilted clips, you can use "savemap9" to create maps, that 1.2.0.2 will still load.
mapmodel 3 8 -5 0 makke/mine-shaft_elevator
this offsets all entities using that slot
BTW, you could use the dev client (git master branch), which allows setting those parameters from the menu :)
As long as you don't use new map features like floating-point entity attributes or tilted clips, you can use "savemap9" to create maps, that 1.2.0.2 will still load.