13 Oct 16, 03:55PM
(13 Oct 16, 01:42PM)stef Wrote: What puts this feature into the "bug" category (instead of "unintentional feature") is the fact, that the "feature" itself is not stable. The haxjump feature depends on several conditions of the client, mostly the speed of the internal loop, or "fps". Every player has a different experience with the bug, which is why some can use it fine and others only once in ten attempts.
This means that there is nothing to "keep". There is no "feature", just a bug that can be exploited under some conditions. Which was fixed.
I am specifically talking about the slow and original version of it (3xJumpCrouch)
which is based on "catching the rhythm".
From my experience, every person who knows how to do it like this has been successful almost 100% of the time and only time when they fail is when losing focus or their fingers getting tired (in gema).
You are probably talking about the "instant" one (pressing keys at "same" time) that works like the bind, just without actually binding.
To be fair i dont have a solution(code) for this problem but i wanted to clarify it.
Haxbind and the Fakebind are not what we initially called "Haxjump".