Server on a different network
#4
(04 Jun 16, 02:12PM)drew123301 Wrote: I am sure that this isn't the problem, because if I go to Multiplayer -> Join a server it says that it's looking up ms.cubers.net and my server appears there, but that may be because I'm hosting the server on the same computer. 

The masterserver registers servers with their IP-Address as it is seen "from the internet". If you are behind a NAT router, your server actually only has a local IP address, which can not be reached from the internet - which is why you have to configure your NAT to forward to your server. (The NAT router is actually the machine with the IP address seen by the masterserver)

This works fine for all players, that access your server the same way as the masterserver does: from a public IP range.

Any player, who is behind the same NAT as you are, can usually not connect to the NAT's public IP - so, the address from the masterserver-list doesn't work.

Instead, if the client is in the same local network as your server (and no router prohibits a connection), the client should find the server as a LAN server (without help from the masterserver). Try "Join a LAN server" in the multiplayer menu.

If your router prohibits clients on the local network from seeing each other (as many wifi routers do, for security reasons), you're out of luck.

btw: never use wifi to host a public server!
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Messages In This Thread
Server on a different network - by drew123301 - 04 Jun 16, 04:27AM
RE: Server on a different network - by stef - 04 Jun 16, 02:43PM
RE: Server on a different network - by stef - 04 Jun 16, 07:16PM