(01 Dec 15, 06:27PM)FANTOMAS.UA Wrote:(30 Nov 15, 08:00PM)|HP| Wrote: Also, idk if you noticed but vertexs get doubled when exported to md3.
Yes indeed. Unfortunately, but i don't know what the reason for this :(
May be somebody will explain me this? Cleee-aaaa-ner! A-ooo!
At the screenshot below: md2 and md3 files was imported back into fragmotion editor after export from original *.ugh file.
Faces are split where the UV cuts are so basically more cuts/uv parts = more verts.
This is (i guess) because of the way sharp edges are rendered.
Good example below
This is a crap way to unwrap a car but it gives the least vertices...