[Mapmodel] Watertower
#6
(01 Dec 15, 06:27PM)FANTOMAS.UA Wrote:
(30 Nov 15, 08:00PM)|HP| Wrote: Also, idk if you noticed but vertexs get doubled when exported to md3.

Yes indeed. Unfortunately, but i don't know what the reason for this :(
May be somebody will explain me this? Cleee-aaaa-ner! A-ooo!

At the screenshot below: md2 and md3 files was imported back into fragmotion editor after export from original *.ugh file.

[Image: Jr0YHXk.png]

Faces are split where the UV cuts are so basically more cuts/uv parts = more verts.
This is (i guess) because of the way sharp edges are rendered.

Good example below

This is a crap way to unwrap a car but it gives the least vertices...
Thanks given by:


Messages In This Thread
[Mapmodel] Watertower - by FANTOMAS.UA - 29 Nov 15, 03:27AM
RE: [Mapmodel] Watertower - by |HP| - 30 Nov 15, 08:00PM
RE: [Mapmodel] Watertower - by FANTOMAS.UA - 01 Dec 15, 06:27PM
RE: [Mapmodel] Watertower - by |HP| - 01 Dec 15, 07:51PM
RE: [Mapmodel] Watertower - by cannonfodder - 30 Nov 15, 08:57PM
RE: [Mapmodel] Watertower - by championno99 - 30 Nov 15, 09:35PM
RE: [Mapmodel] Watertower - by FANTOMAS.UA - 01 Dec 15, 10:10PM
RE: [Mapmodel] Watertower - by |HP| - 01 Dec 15, 10:38PM
RE: [Mapmodel] Watertower - by FANTOMAS.UA - 02 Dec 15, 12:20AM