02 Nov 15, 11:24PM
(This post was last modified: 02 Nov 15, 11:26PM by BluffCreek.)
(02 Nov 15, 10:58PM)+f0r3v3r+ Wrote: Man... It's like you don't even try - Not to be mean... But...No need to be a jerk about it. I don't read the docs because they don't properly explain, so that's why I'm asking.
From https://assault.cubers.net/docs/mapediting4.html
Quote:World Quads (WQD)
The WQD count can be found by typing /showstats 2. Some figures will appear at the right of your screen, one of them will be WQD...
WQD is a good way to measure how good your map will or won't lag. Maps should ideally average a maximum of 5000 WQD (less is better). It's okay for your map to exceed this if it's only a little bit more in a short area. Keep in mind that lights and details will raise the WQD counts, so a rough layout won't really represent the final WQD values of a map. In an empty map (layout is the only completed part) which only has corridors and basic geometry, WQD shouldn't be above 1000. This leaves enough overhang for details, lightning and mapmodels.
Maybe you can be nicer for a change.