ac_AssaultCube
#9
(02 Nov 15, 10:58PM)+f0r3v3r+ Wrote: Man... It's like you don't even try - Not to be mean... But...
[Image: kV1K54X.png?1]

From https://assault.cubers.net/docs/mapediting4.html
Quote:World Quads (WQD)
The WQD count can be found by typing /showstats 2. Some figures will appear at the right of your screen, one of them will be WQD...

WQD is a good way to measure how good your map will or won't lag. Maps should ideally average a maximum of 5000 WQD (less is better). It's okay for your map to exceed this if it's only a little bit more in a short area. Keep in mind that lights and details will raise the WQD counts, so a rough layout won't really represent the final WQD values of a map. In an empty map (layout is the only completed part) which only has corridors and basic geometry, WQD shouldn't be above 1000. This leaves enough overhang for details, lightning and mapmodels.
No need to be a jerk about it. I don't read the docs because they don't properly explain, so that's why I'm asking.

Maybe you can be nicer for a change.
Thanks given by:


Messages In This Thread
ac_AssaultCube - by BluffCreek - 02 Nov 15, 01:26AM
RE: ac_AssaultCube - by ExodusS - 02 Nov 15, 01:46AM
RE: ac_AssaultCube - by BluffCreek - 02 Nov 15, 03:30AM
RE: ac_AssaultCube - by stef - 02 Nov 15, 11:30AM
RE: ac_AssaultCube - by Marti - 02 Nov 15, 12:57PM
RE: ac_AssaultCube - by BluffCreek - 02 Nov 15, 05:54PM
RE: ac_AssaultCube - by +f0r3v3r+ - 02 Nov 15, 10:58PM
RE: ac_AssaultCube - by BluffCreek - 02 Nov 15, 11:24PM
RE: ac_AssaultCube - by MPx - 02 Nov 15, 11:10PM
RE: ac_AssaultCube - by +f0r3v3r+ - 03 Nov 15, 01:36AM
RE: ac_AssaultCube - by BluffCreek - 03 Nov 15, 03:17AM
RE: ac_AssaultCube - by champo - 03 Nov 15, 03:38AM
RE: ac_AssaultCube - by BluffCreek - 03 Nov 15, 07:01AM
RE: ac_AssaultCube - by Marti - 03 Nov 15, 12:54PM
RE: ac_AssaultCube - by BluffCreek - 03 Nov 15, 05:02PM
RE: ac_AssaultCube - by Mise" - 03 Nov 15, 03:33PM
RE: ac_AssaultCube - by Undead - 03 Nov 15, 04:15PM
RE: ac_AssaultCube - by JMM - 04 Nov 15, 12:11PM
RE: ac_AssaultCube - by BluffCreek - 04 Nov 15, 08:55PM
RE: ac_AssaultCube - by +f0r3v3r+ - 04 Nov 15, 04:52PM
RE: ac_AssaultCube - by +f0r3v3r+ - 04 Nov 15, 09:56PM
RE: ac_AssaultCube - by BluffCreek - 05 Nov 15, 12:06AM
RE: ac_AssaultCube - by +f0r3v3r+ - 05 Nov 15, 12:12AM
RE: ac_AssaultCube - by BluffCreek - 05 Nov 15, 12:47AM
RE: ac_AssaultCube - by +f0r3v3r+ - 05 Nov 15, 01:02AM
RE: ac_AssaultCube - by BluffCreek - 05 Nov 15, 01:04AM
RE: ac_AssaultCube - by +f0r3v3r+ - 05 Nov 15, 01:13AM
RE: ac_AssaultCube - by BluffCreek - 05 Nov 15, 01:23AM
RE: ac_AssaultCube - by +f0r3v3r+ - 05 Nov 15, 01:27AM
RE: ac_AssaultCube - by BluffCreek - 05 Nov 15, 02:19AM
RE: ac_AssaultCube - by Marti - 05 Nov 15, 10:27AM
RE: ac_AssaultCube - by BluffCreek - 05 Nov 15, 10:32AM
RE: ac_AssaultCube - by JMM - 05 Nov 15, 12:11PM
RE: ac_AssaultCube - by BluffCreek - 05 Nov 15, 06:57PM
RE: ac_AssaultCube - by +f0r3v3r+ - 05 Nov 15, 07:07PM
RE: ac_AssaultCube - by BluffCreek - 05 Nov 15, 07:10PM
RE: ac_AssaultCube - by Million - 05 Nov 15, 07:16PM
RE: ac_AssaultCube - by BluffCreek - 05 Nov 15, 07:20PM
RE: ac_AssaultCube - by Million - 05 Nov 15, 07:32PM
RE: ac_AssaultCube - by JMM - 05 Nov 15, 09:14PM
RE: ac_AssaultCube - by +f0r3v3r+ - 05 Nov 15, 09:15PM
RE: ac_AssaultCube - by BluffCreek - 06 Nov 15, 05:23AM
RE: ac_AssaultCube - by Undead - 06 Nov 15, 06:22AM
RE: ac_AssaultCube - by BluffCreek - 06 Nov 15, 09:11AM
RE: ac_AssaultCube - by Robtics - 06 Nov 15, 09:39AM