more stuff to test in "next" https://github.com/assaultcube/AC/commits/next
gameplay:
* fix falling through mapmodels and clips when pushed
* fix flag drop position under water
* fix ladder physics
* tame doublejumps (cap unlimited speed gain, fix crouch glitch)
general:
* improved crosshair management
* sound fixes
* wall clock with local time
* new downloadable package type: zipped mod packages
* faster package download system with option to prioritise servers
* Add searching for map and demo in menu
map features:
* additional text attributes for mapmodels https://github.com/assaultcube/AC/commit/03f974b2bc71be
* automatic embedded map config files https://github.com/assaultcube/AC/commit...d68e5af9b6
* map entity attributes attr5..7, add mapmodel pitch and roll https://github.com/assaultcube/AC/commit...6b22ec2c5a
* higher resolution for waterlevel and entity attributes
* tilted and rotated clip entities
* fix scaled world textures (a.k.a hires textures)
* experimental: allow factors up to 4 for hires textures (will probably be disabled before release)
* experimental: add per-slot mapmodel scale factors
map editor:
* automatic mapmodel menus
* script "mapmodelzoff" to allow negative z-offsets for mapmodels
* create mapmodel slots automatically from the edit menu
* new "Map config operations" menu
* more details for editinfo (just go to edit mode to see)
* add timestamp to map files
* option to show all playerstarts in edit mode
* introduce second edit meta key (LSHIFT)
* add undelete for entities
* include and translate texture slots during copy&paste (copy map parts between files while keeping the textures)
* pin selection of closest entity in map editor https://github.com/assaultcube/AC/commit/107a563e99aea
* texture preview display for menus
* dynamic skymap, texture and sound menus: always contain whatever is available on disk
* show preview of textures during editing
cubescript:
* temporary aliases https://github.com/assaultcube/AC/commit/0f8dbf69aabb
* allow comments inside cubescript lists https://github.com/assaultcube/AC/commit/7b607a6c437ec
Check https://github.com/assaultcube/AC/commits/next to see all changes.
EDIT: the last line of the first post still applies...
gameplay:
* fix falling through mapmodels and clips when pushed
* fix flag drop position under water
* fix ladder physics
* tame doublejumps (cap unlimited speed gain, fix crouch glitch)
general:
* improved crosshair management
* sound fixes
* wall clock with local time
* new downloadable package type: zipped mod packages
* faster package download system with option to prioritise servers
* Add searching for map and demo in menu
map features:
* additional text attributes for mapmodels https://github.com/assaultcube/AC/commit/03f974b2bc71be
* automatic embedded map config files https://github.com/assaultcube/AC/commit...d68e5af9b6
* map entity attributes attr5..7, add mapmodel pitch and roll https://github.com/assaultcube/AC/commit...6b22ec2c5a
* higher resolution for waterlevel and entity attributes
* tilted and rotated clip entities
* fix scaled world textures (a.k.a hires textures)
* experimental: allow factors up to 4 for hires textures (will probably be disabled before release)
* experimental: add per-slot mapmodel scale factors
map editor:
* automatic mapmodel menus
* script "mapmodelzoff" to allow negative z-offsets for mapmodels
* create mapmodel slots automatically from the edit menu
* new "Map config operations" menu
* more details for editinfo (just go to edit mode to see)
* add timestamp to map files
* option to show all playerstarts in edit mode
* introduce second edit meta key (LSHIFT)
* add undelete for entities
* include and translate texture slots during copy&paste (copy map parts between files while keeping the textures)
* pin selection of closest entity in map editor https://github.com/assaultcube/AC/commit/107a563e99aea
* texture preview display for menus
* dynamic skymap, texture and sound menus: always contain whatever is available on disk
* show preview of textures during editing
cubescript:
* temporary aliases https://github.com/assaultcube/AC/commit/0f8dbf69aabb
* allow comments inside cubescript lists https://github.com/assaultcube/AC/commit/7b607a6c437ec
Check https://github.com/assaultcube/AC/commits/next to see all changes.
EDIT: the last line of the first post still applies...