22 Aug 15, 06:28PM
(22 Aug 15, 02:27PM)ExodusS Wrote: Overpowered in some publics (depends of the map and the amount of player on the server), balanced in the others, overly underpowered in matches except on some maps where it's only underpowered. The shotgun balance as always been a disaster, we can't say the contrary, its concept does not allow much balance possibilities.
I disagree with Mightmare here, I find the SG very powerfull at long range as it has 3 spread circles, if you are in the smaller one (if the SG aims well), it deals a lot of damages which I find unfair because it is a direct competition with the Carbine concept as the SG as a way faster rate of fire and official maps are kinda small. Since the SG update, the Carbine has become so situational it's almost impossible to play it in matches or in publics on maps with tons of pickups.
Thanks a lot Marti for the tons of arguments you gave here, maybe you have an idea on how we could fix the shotgun, but as you gave none while I am sure you think the shotgun should be fixed, I will start to think your head is as empty as your post.
Countless times I've been "peppered" from afar, which I find as frustrating as I find fascinating. It shouldn't happen in any scenario, IMO.
I'm not expert on game balancing, but I'm sure Larry among other players have better ideas on what can be done.
Also:
Marti
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