11 Aug 15, 12:22PM
Since Sourceforge is now considered corrupted (see articles on the internet), I suggest we :
- either leave them (but given the size of ac that could mean bandwidth problem, so I understand if we don't)
- either put the SHA 512 checksum (https://en.wikipedia.org/wiki/Cryptograp...r_messages) of the file in the download section
Second option seems the best. It's easy and would avoid the temptation of sourceforce putting some malicious code into the game archives.
Problems I see :
- are checksums easily accessible in windows (I use Unix and I have no idea) ?
- must not forget to update the checksum with the game version available for ddl (although that can certainly be automated)
- either leave them (but given the size of ac that could mean bandwidth problem, so I understand if we don't)
- either put the SHA 512 checksum (https://en.wikipedia.org/wiki/Cryptograp...r_messages) of the file in the download section
Second option seems the best. It's easy and would avoid the temptation of sourceforce putting some malicious code into the game archives.
Problems I see :
- are checksums easily accessible in windows (I use Unix and I have no idea) ?
- must not forget to update the checksum with the game version available for ddl (although that can certainly be automated)