I guess all permissions have been removed from these people :
Inactive/Retired Developers
Adrian “driAn” Henke Coding (OpenAL, OpenGL, gameplay).
Markus “makkE” Bekel Models, skins, animation, 2D art, textures, maps, sounds.
Andrew “Arghvark” Davis Coding, the original project leader & game conception.
Florian “flowtron” Schulte Coding, web hosting, administration.
Goran “GeneralDisarray” Dejanovic Coding (OpenGL), sounds, some 2D art.
Lee “eihrul” Salzman Coding (OpenGL, Enet libraries, Cube2 backports, etc).
Mr.Floppy Models, skins, animation, 2D art, textures, maps, sounds.
wahnfred Coding, Apple Xcode, Mac OS X packaging.
Rafael “Brahma” Coding (server-side scrutiny, masterserver, etc).
tempest Coding, documentation.
V-Man Cubescript, documentation.
I might add Jamz to the list too.
Then I would like to see more post from these people :
Active Developers
Alejandro “Toca” Mapmodels, sounds, textures, some code.
Shane “Bukz” Pinkley Coding, cubescript, documentation, maps: ac_stellar, ac_edifice, Akimbo
Ronald_Reagan Mac OS X packaging, coding.
Cleaner 3D art, md3 mapmodel conversion/packaging optimization, Akimbo
stef Coding (Bug fixes, new modes, servers, etc).
I might add grenadier, rofl and drakas.
• And now ask yourself something. Can a game controled by inactive devs be active?
@Orynge
@Exoduss
@Alien
Inactive/Retired Developers
Adrian “driAn” Henke Coding (OpenAL, OpenGL, gameplay).
Markus “makkE” Bekel Models, skins, animation, 2D art, textures, maps, sounds.
Andrew “Arghvark” Davis Coding, the original project leader & game conception.
Florian “flowtron” Schulte Coding, web hosting, administration.
Goran “GeneralDisarray” Dejanovic Coding (OpenGL), sounds, some 2D art.
Lee “eihrul” Salzman Coding (OpenGL, Enet libraries, Cube2 backports, etc).
Mr.Floppy Models, skins, animation, 2D art, textures, maps, sounds.
wahnfred Coding, Apple Xcode, Mac OS X packaging.
Rafael “Brahma” Coding (server-side scrutiny, masterserver, etc).
tempest Coding, documentation.
V-Man Cubescript, documentation.
I might add Jamz to the list too.
Then I would like to see more post from these people :
Active Developers
Alejandro “Toca” Mapmodels, sounds, textures, some code.
Shane “Bukz” Pinkley Coding, cubescript, documentation, maps: ac_stellar, ac_edifice, Akimbo
Ronald_Reagan Mac OS X packaging, coding.
Cleaner 3D art, md3 mapmodel conversion/packaging optimization, Akimbo
stef Coding (Bug fixes, new modes, servers, etc).
I might add grenadier, rofl and drakas.
• And now ask yourself something. Can a game controled by inactive devs be active?
@Orynge
@Exoduss
@Alien