20 Jul 15, 10:10AM
(19 Jul 15, 09:54PM)Z3R0 Wrote: Alright. Guess I'll list a few things. Maps do have a large impact on the game however, if CS:GO was exactly as is with only generally boring and ugly maps to play competitively then I doubt it'd be nearly as popular. I'm not just talking about 1 or 2 maps either, I'm willing to work on each current official map individually if it need be.Again, most AC players ATM play shitty maps. Because AC is such that it attracts this kind of players. OK, your maps are better than these shit maps, but as long as the game remains the same, most of its players won't enjoy them anyway, they are not what they are looking for.
(19 Jul 15, 09:54PM)Z3R0 Wrote: 1. Fix maps - Few of the current official maps aren't as good as they could be gameplay-wise. Just small edits like fixing narrow angles and balancing out the map. Make them more fun overall. As little changes to aesthetic as possible. As a mapper I know how it might feel for someone to edit your map with huge changes, but for the sake of keeping players around shifting pickups and moving doors a few cubes seems reasonable.Changing the gameplay of existing maps is something you cannot do on your own even as a dev (fortunately!)
(19 Jul 15, 09:54PM)Z3R0 Wrote: 2. Test and add competitive maps - We got a lot of fine public maps but the competitive scene has been circling the same 5 or so maps since I've joined, with the occasional annoying biased map thrown in. New maps, tested with a team of good players (don't know who yet, don't ask) multiple times and stuff like that.Yes, nobody is against that. However, remember that 25+ competitive maps isn't good for competition. There will always be some stupid maps that people vote because they are the only ones to play it and they beat much better teams on it thanks to that. Which leads me to the need for veto process in clanwars/inters and the need for a competitive platform, which nobody here wants to discuss apparently...
(19 Jul 15, 09:54PM)Z3R0 Wrote: 3. Removing old maps - This would be ideal. I get how anything could be added at the start of AC when there weren't as many maps as there are today, but now there are loads of maps and of higher quality. I can cope without this but some of the official maps don't set the standard for good custom maps in gameplay or aesthetic so that's a little strange.Some maps shouldn't be removed just because you think they are not as good as yours lol. Anyway i gave my view on this several times : the list of official maps should only be a "set to start with", some standards and reference that arenot necessarily meant tobe played competitively. Removing a map from this list makes no sense, its just a few KB and if you dont like a map just dont' play it.
HOWEVER - i want a list of map & modes combinations, that are "officially supported" and suited for competitive gameplay. THis list would restrict maps to the modes they were made for (e.g. ctf and htf for ac_shine, and dm/surv for ac_desert for instance), and also would restrict the competitive map pool to a shorter list so that the teams play all of them more which would result in a higher quality gameplay.
(19 Jul 15, 09:54PM)Z3R0 Wrote: 4. Add public maps - If we get around to removing the unplayed maps then I suppose some nicer pub maps could be added. Akimbo is littered with them so honestly this is pretty easy. Just need to vote them in pubs to test or set up some kind of testing server on the ms. Think we could have a server that's always at the top of the ms with a custom rotation testing public maps for the next version? That'd be nice.thats precisely what official maps, that are not in the comp. pool are supposed to be, as i wrote above
(19 Jul 15, 09:54PM)Z3R0 Wrote: 5. New ideas - Got plenty of new ideas that I could discuss with you and other devs that could really improve map quality, of course I wouldn't be able to code them so that's completely dependent on how much is going on with other projects. Stuff like death clips would be incredibly useful for AC, like how it's impossible to make cliff faces or nice bridges without people falling off the world and getting stuck or invisible walls stopping you. Blue sky thinking and all that. This is totally last on my list of things to do and obviously up for discussion with devs and the community.
What else can a mapping dev do? That's about all I can think of at the moment.
http://ac-akimbo.net/forumdisplay.php?fid=30
e.g. http://ac-akimbo.net/showthread.php?tid=840
you know these discussions already take place on akimbo