Side switching
#12
I think the lengths of the halves would depend entirely on the length of the game being played. Currently, any length game can be chosen in the server's maprot, so just take half that value and you've got the time for half a game.
I also think that this would would very well in all game types: clan matches, pubs, etc. This way, neither side can claim that the other had any advantage during the match. As well, a short 10 second halftime would be a good (albeit quick) time to re-organize and re-think strategy during cms (and maybe even in pubs).
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Messages In This Thread
Side switching - by Chill - 26 Sep 10, 08:13PM
RE: Side switching - by Zarjio - 26 Sep 10, 08:20PM
RE: Side switching - by KN!F3 - 26 Sep 10, 08:26PM
RE: Side switching - by Drakas - 26 Sep 10, 10:45PM
RE: Side switching - by Ronald_Reagan - 26 Sep 10, 10:47PM
RE: Side switching - by yata - 26 Sep 10, 10:52PM
RE: Side switching - by AidanJRx - 27 Sep 10, 10:55AM
RE: Side switching - by CicloN - 27 Sep 10, 11:21AM
RE: Side switching - by Drakas - 27 Sep 10, 03:02PM
RE: Side switching - by Bukz - 27 Sep 10, 03:15PM
RE: Side switching - by Shorty - 27 Sep 10, 03:32PM
RE: Side switching - by Zarjio - 27 Sep 10, 07:03PM
RE: Side switching - by Monas|SK| - 27 Sep 10, 08:28PM
RE: Side switching - by Bullpup - 27 Sep 10, 10:51PM
RE: Side switching - by #M|A#Wolf - 28 Sep 10, 02:17AM
RE: Side switching - by alannahheaton - 28 Sep 10, 06:05AM
RE: Side switching - by Chill - 28 Sep 10, 11:33AM
RE: Side switching - by Acropolips - 28 Sep 10, 02:54PM
RE: Side switching - by Panda - 28 Sep 10, 03:10PM
RE: Side switching - by FunkyHamster - 28 Sep 10, 04:23PM