Anti-Cheat and Server-Client Interaction
#4
(04 Jul 15, 08:14PM)morshu9001 Wrote: From reading those cheating reports and looking at the source code myself, it's apparent that the client tells the server almost whatever it wants about its location, who it's shooting at, and other things, and the server trusts it. This makes it extremely easy to hack the game and cheat

yes more things should be server side. dont know shit about code and what is possible or not but I know how other games are managed. you should talk to lucas about that since he is the only coder left. the community somehow thought it was smart to start a war against the other coder guy in the dev team because he was giving warning point to inactive ingame people on a forum nobody care about...

(04 Jul 15, 08:14PM)morshu9001 Wrote: but what I'm more worried about is that it means that a laggy client could unintentionally cheat. If a client thinks it hit something that it really shouldn't hit, it still counts. Maybe that's why you sometimes seem to be killed after you're already hiding behind a wall.

You speak the truth. These high pinger are just ruining the game with their lag cheat. If there was enough european playing the game I wont even bother trying to play with these 250+ ping...
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Messages In This Thread
RE: Anti-Cheat and Server-Client Interaction - by Halte - 04 Jul 15, 08:55PM