(21 Jun 15, 10:54AM)Padfoot Wrote: Well if you could have a log parser reading the log produced by a server on the fly, that could be ok. The only problem would be that the only parser that I have access to would read whole server logs, and wouldn't be able to differentiate between games. If you wanted it, ask f0r3v3r, he did the bulk of the work, maybe someone could try and design a front end webpage to it. We've got two weeks, which isn't much time, but one big effort could get us over the line. I can try and take another look at the logparser to see if I can maybe set a feature up where it writes out and then clears all the stats when it sees the end of a game.
EDIT: This might take a bit of time, I need to get my private key for the server off of a hard drive sitting in a computer in the cupboard.
woop.ac does it very well (records and live games)
but producing more evolved stats require demos.
i dont think the organizators would be willing to cooperate in order to make the needed game server changes to broadcast in game data, but if they provided the demos, stats could be produced after the games.