To put it bluntly
#1
Lets get this straight first. I am not a programmer so I can't even begin to understand the complexities of making 2d game let alone a 3d multiplayer one.

Im sorry but 1.2.0.2 has ruined the assault cube experience for me. After several months of playing it, what I see is a game where the kill messages have changed and latency issues have arose that were not present in 1.0.1.4. I dare not say netcode because that might not be the cause because as I repeat again I am not a programmer. I get killed around walls, huge lag spikes on any network Im on, hits not registering, or registering maybe a second later, grenades exploding right next to someone and no hitsound. And before you say "its because you have high ping" in the previous version I had the same ping (around 300 ms) and none of this happened. Also in the previous version kill trades were extremely rare, again I am assuming assault cube uses hitscan, but in this version kill trades are common place. I even dare compare it BF4 network problems

If it aint broke dont fix it

BTW 1.0.1.4 is perfect in every single way compared to this build
Thanks given by:


Messages In This Thread
To put it bluntly - by Deuterium - 12 Jun 15, 10:24AM
RE: To put it bluntly - by Orynge - 12 Jun 15, 10:30AM
RE: To put it bluntly - by Deuterium - 12 Jun 15, 10:36AM
RE: To put it bluntly - by Hellspell - 12 Jun 15, 10:10PM
RE: To put it bluntly - by Vermi - 13 Jun 15, 01:35AM
RE: To put it bluntly - by Luc@s - 13 Jun 15, 08:06AM
RE: To put it bluntly - by Undead - 13 Jun 15, 11:14AM
RE: To put it bluntly - by Luc@s - 13 Jun 15, 01:19PM
RE: To put it bluntly - by Undead - 14 Jun 15, 07:33AM
RE: To put it bluntly - by Luc@s - 14 Jun 15, 09:37AM
RE: To put it bluntly - by Undead - 14 Jun 15, 09:43AM
RE: To put it bluntly - by MPx - 13 Jun 15, 09:22PM
RE: To put it bluntly - by greatwhite - 13 Jun 15, 11:00PM
RE: To put it bluntly - by Luc@s - 14 Jun 15, 09:45AM
RE: To put it bluntly - by X-Ray_Dog - 14 Jun 15, 10:45AM