Hello everyone, I want to give my opinion on why the 'map requisites' suck. I'm talking about the height limit and the area limit on maps during mapmaking. Not only do these limits limit creativity, they make mapmaking a pain, and are only a detriment to the game.
First of all, disabling large maps really removes the unique quality of the game. Assaultcube does not have the same reputation as the big-name games like COD or MW, but the unique community takes care of that. The plethora of custom maps adds a certain touch to it that makes it different, and fun in its own way. Examples are maps such as twintowers, assault.camper, etc., which used to be popular. When you force people into these constraints, you're making the game similar to the rest of the popular ones-- badly. If it can't be as good as the rest, who would want to play a game that's simply a worse version of others? If you allow people to make maps as they wish, they'll naturally gain and lose popularity, and the good ones will be seeded out with the test of time. So what that the game has taken a different direction than initially intended. You should embrace those changes and tailor the game to the community that actually plays it!
Furthermore, some users cite 'promoting creativity' as the reason that these requisites exist. So- by making smaller maps, I'm being creative? I can still create garbage maps, they'll just be smaller! "Work with what you have" doesn't work, because instead of trying to create smaller maps, people will opt not to make maps at all (like me). Why not leave the people that want to play those maps alone, and have designated servers with these restrictions? Applying it to the whole game doesn't make you have to be more creative. It limits creativity.
Games, like Assaultcube, are made for the enjoyment of playing, so why take away many users' enjoyment, by forcing them into the restrictions you've set? By enforcing these requisites, you haven't made the game better. You've taken away a portion of something that's already existed. Imagine a ferris wheel ride with painted over windows, and that's essentially what you've done. So now that some time has passed, how has the game improved? You've lost some of your user-base? Maps are smaller? I'm not so sure those are improvements and now you know why.
I heard someone say that their computer lags, but that post was from 2010.
We're at the time and age that our computers are easily able to render any map at 200 fps vs computers five years ago. So why do these requisites still exist? I also heard an argument that people don't want to play large maps because they're ugly (e.g. twintowers, assault.camper)-- Who cares? When you select a server, you see the map- so PICK A DIFFERENT ONE! Other people certainly do want to play them! These maps have coexisted with the game for many years, and now you've just cut them, and future ones like them out.
Lastly, I would like to briefly mention GEMA maps. One of the most creative and unique unofficial mapmodes that has its own sub-community- now has vast restrictions. Large maps that create a challenge now have to look like garbage, because the space needs to be filled up to conform to the requisites. Ironically, in an effort to make the maps looks better, you've butchered how a significant portion of maps look.
I hope this rant reaches the devs who can see my point of view. I will gladly debate this topic. Thanks for reading if you made it through.
Here's my proposal. You remove the requisites. No more height or area restrictions. Servers that would like to play small maps will do just that, and servers that want to play large ones will as well.
TL;DR:
Requisites suck because they take away the unique character of the game, limit creativity (not promote it), and take a heavy toll on gema maps. Our pc's are capable of running any map nowadays anyway. Take away the restrictions and let the community speak for itself.
Thanks, (.
First of all, disabling large maps really removes the unique quality of the game. Assaultcube does not have the same reputation as the big-name games like COD or MW, but the unique community takes care of that. The plethora of custom maps adds a certain touch to it that makes it different, and fun in its own way. Examples are maps such as twintowers, assault.camper, etc., which used to be popular. When you force people into these constraints, you're making the game similar to the rest of the popular ones-- badly. If it can't be as good as the rest, who would want to play a game that's simply a worse version of others? If you allow people to make maps as they wish, they'll naturally gain and lose popularity, and the good ones will be seeded out with the test of time. So what that the game has taken a different direction than initially intended. You should embrace those changes and tailor the game to the community that actually plays it!
Furthermore, some users cite 'promoting creativity' as the reason that these requisites exist. So- by making smaller maps, I'm being creative? I can still create garbage maps, they'll just be smaller! "Work with what you have" doesn't work, because instead of trying to create smaller maps, people will opt not to make maps at all (like me). Why not leave the people that want to play those maps alone, and have designated servers with these restrictions? Applying it to the whole game doesn't make you have to be more creative. It limits creativity.
Games, like Assaultcube, are made for the enjoyment of playing, so why take away many users' enjoyment, by forcing them into the restrictions you've set? By enforcing these requisites, you haven't made the game better. You've taken away a portion of something that's already existed. Imagine a ferris wheel ride with painted over windows, and that's essentially what you've done. So now that some time has passed, how has the game improved? You've lost some of your user-base? Maps are smaller? I'm not so sure those are improvements and now you know why.
I heard someone say that their computer lags, but that post was from 2010.
We're at the time and age that our computers are easily able to render any map at 200 fps vs computers five years ago. So why do these requisites still exist? I also heard an argument that people don't want to play large maps because they're ugly (e.g. twintowers, assault.camper)-- Who cares? When you select a server, you see the map- so PICK A DIFFERENT ONE! Other people certainly do want to play them! These maps have coexisted with the game for many years, and now you've just cut them, and future ones like them out.
Lastly, I would like to briefly mention GEMA maps. One of the most creative and unique unofficial mapmodes that has its own sub-community- now has vast restrictions. Large maps that create a challenge now have to look like garbage, because the space needs to be filled up to conform to the requisites. Ironically, in an effort to make the maps looks better, you've butchered how a significant portion of maps look.
I hope this rant reaches the devs who can see my point of view. I will gladly debate this topic. Thanks for reading if you made it through.
Here's my proposal. You remove the requisites. No more height or area restrictions. Servers that would like to play small maps will do just that, and servers that want to play large ones will as well.
TL;DR:
Requisites suck because they take away the unique character of the game, limit creativity (not promote it), and take a heavy toll on gema maps. Our pc's are capable of running any map nowadays anyway. Take away the restrictions and let the community speak for itself.
Thanks, (.