29 May 15, 01:55PM
(This post was last modified: 29 May 15, 02:25PM by 1Cap.
Edit Reason: english :(
)
1) Indeed, all players want to have fun. Build maps is what they want right now. This shows the success of Minercraft. But remember, create maps has always been an important point of the game. Surely the restrictions away many fans of the game. Absolutely! I know several players who have given up because of it. Map restrictions, this yes it was a selfish and wrong action of someone with no vision of the game.
2) A large number of players are children or adolescents. There is no way to demand good conduct or respect them. They act on impulse and are selfish. The vast majority are. So in these cases only clear and strict rules work. Explain the reason why they have been punished is very important too.
3) This game was made by programmers who did not succeed in creating a simple interface to use in the game. This makes it very difficult for new players. I can say that the average time to get to know the commands, enter matchs, etc. is more than 6 months. Certainly few new players can withstand wait that long. Simplify the game interface should be a priority. (usability). But I strongly believe that programmers do not want it because they want to control the profile of who plays AC.
4) I believe it is not hard to split the game (or something like this):
Beginners / fun (Gema and beginners in the game)
Intermediate (already with good sense of playing technique)
Advanced (experienced players)
Perhaps colors in server list, this so leave things clear and easy to administer. I would certainly kick an experienced player of a beginner server.
I call it : AC advanced BIA system.
Assaultcube just 4 your fun!
5)New players. There are many ways to bring in new players. Facebook is certainly the most effective. There are levels of management on Facebook, I could use the "editor" user level. That does not make me owner of the page, but give me the flexibility to use the resources I need to publicize the game.
2) A large number of players are children or adolescents. There is no way to demand good conduct or respect them. They act on impulse and are selfish. The vast majority are. So in these cases only clear and strict rules work. Explain the reason why they have been punished is very important too.
3) This game was made by programmers who did not succeed in creating a simple interface to use in the game. This makes it very difficult for new players. I can say that the average time to get to know the commands, enter matchs, etc. is more than 6 months. Certainly few new players can withstand wait that long. Simplify the game interface should be a priority. (usability). But I strongly believe that programmers do not want it because they want to control the profile of who plays AC.
4) I believe it is not hard to split the game (or something like this):
Beginners / fun (Gema and beginners in the game)
Intermediate (already with good sense of playing technique)
Advanced (experienced players)
Perhaps colors in server list, this so leave things clear and easy to administer. I would certainly kick an experienced player of a beginner server.
I call it : AC advanced BIA system.
Assaultcube just 4 your fun!
5)New players. There are many ways to bring in new players. Facebook is certainly the most effective. There are levels of management on Facebook, I could use the "editor" user level. That does not make me owner of the page, but give me the flexibility to use the resources I need to publicize the game.