Yo diggity,
I'm not sure where this should go, but I am essentially starting a blog here on the forums. The first thing you might ask is, isn't this offtopic? I posted it in general because it's a blog about AC and the things I do with it. So why is it not private, you may ask? It's not private because I'm currently trying to figure out what exactly AC does. As of right now, I'm considering doing a UML diagram of the code. It's not private because, as stef put it, we don't have many active developers right now. So this is here, because I'm thinking "Hey, maybe someone will see this, something will click, and we'll have more people working on the project!".
I should put a disclaimer here that I don't pretend to be a competent code, nor do I believe myself to be competent in UML. I may get frustratingly stuck on something simple, there may be mistakes in my UML, but hey. This is why this is posted here -- so I can get feedback on if I mess up. I also may not finish this project, and if I don't, I hope someone will be able to follow up and continue working on this game that we all play.
So far, I have a class diagram of the audio manager class:
Hopefully, more updates to come!
Cheers,
Mousikos
Edit: I should probably mention that UML is supposed to be broad -- so you can look at a UML and implement the design in any language you choose. Therefore, sometimes in the code you will see `char*`, but in the UML you will see `string`. Also, I neglected to include constructors/destructors. If those are actually necessary in UML, let me know.
I'm not sure where this should go, but I am essentially starting a blog here on the forums. The first thing you might ask is, isn't this offtopic? I posted it in general because it's a blog about AC and the things I do with it. So why is it not private, you may ask? It's not private because I'm currently trying to figure out what exactly AC does. As of right now, I'm considering doing a UML diagram of the code. It's not private because, as stef put it, we don't have many active developers right now. So this is here, because I'm thinking "Hey, maybe someone will see this, something will click, and we'll have more people working on the project!".
I should put a disclaimer here that I don't pretend to be a competent code, nor do I believe myself to be competent in UML. I may get frustratingly stuck on something simple, there may be mistakes in my UML, but hey. This is why this is posted here -- so I can get feedback on if I mess up. I also may not finish this project, and if I don't, I hope someone will be able to follow up and continue working on this game that we all play.
So far, I have a class diagram of the audio manager class:
Hopefully, more updates to come!
Cheers,
Mousikos
Edit: I should probably mention that UML is supposed to be broad -- so you can look at a UML and implement the design in any language you choose. Therefore, sometimes in the code you will see `char*`, but in the UML you will see `string`. Also, I neglected to include constructors/destructors. If those are actually necessary in UML, let me know.